Designing for beyond the horizon.

I'm Charles Sanderson: a product design leader who looks past the brief to the problem that actually matters. I make complex products clear, accessible and measurable. And, I build the systems and teams that keep them that way, by shaping human-centered experiences across SaaS, marketing, and consumer products.

Clarity in complexity.
Beauty in function.

I make complex things make sense. I find the real problem beneath the brief, bring clarity to competing needs, and help teams turn ambiguity into purposeful, effective product experiences grounded in evidence.

I bring an unusually broad perspective to the work, spanning product design, creative direction, brand, and front-end development. That breadth lets me connect strategy with execution, align teams, bridge design and engineering, and set a high bar for the experiences we bring to life.

Enterprise UX Product strategy Field research Design systems Accessibility (WCAG 2.1 AA) Design leadership Data-informed design Creative direction Front-end fluency

Proof at every
altitude.

All projects

Mission control,
not command.

At PrePass I lead design across several product teams, setting the UX direction and the quality bar even where I'm not the one designing. At its largest, the work ran through two in-house designers, one senior and one junior, and three contract designers on separate products at once. I work hands-on beside some and guide others through design critique. Either way the goal is the same: people who think for themselves, and work that's as good as we can make it.

Coaching the big picture

One designer I coached was turning every interview comment into a design change. We met weekly to find where we'd gone overboard, look for themes instead of individual requests, and turn each theme into a hypothesis. People tell us their problems; solving them is our job. Every review came back to one question: is this necessary, or can we refine it further? Simplify ruthlessly, but never so far that it confuses.

In the trenches

I won't ask anyone to do work I don't understand or won't jump into myself. Being that close to the detail, I work just as hard at the other half: handing over real ownership.

Question everything

Is this step, screen or process necessary? Can it be done with less? Never fall in love with a design, mine included, and never forget the human on the other end.

Direct, and gentle

I don't beat around the bush, and I'm never harsh. I rarely say “no”; I say “let's explore that and see where it breaks.” There's usually an exception worth finding.

And I don't pretend to know everything. This field never stops moving, so neither do I.

All articles →

Let's build what's
beyond the horizon.

I'm looking for my next product design leadership role. Tell me about the problems your team is trying to solve.